Friday 21 December 2012

Don't tell me what to think


For various reasons, the amorphous animal known as a ‘brand campaign’ is the subject of today’s post.

Now to my mind, brand campaigns are the most miss-understood activity in the ad game. The first warning sign is a brief that says ‘brand campaign’. The immediate reaction to receiving a brief so titled should be to return it to sender with a note attached reading ‘please revise thoroughly’.

Because of course there is no such thing in the ad game as a ‘brand campaign’, there is only a ‘brand (re)positioning campaign’, which is quite a different thing – the addition of the ‘additional’ word serving to focus the mind as to exactly what one is trying to achieve with a campaign such as this.

Often when a client asks you for a brand campaign what they are trying to say is that they want to make some noise about their company, what they do and why they are good at it. There is not necessarily any harm in this, though it’s really more of a corporate campaign, but it must remembered that there is a big difference between patting yourself on the back/blowing your own trumpet and building a brand.

The point of a brand campaign is to position a brand. This word position is one of the most important technical terms in the realm of advertising, yet it is unfortunately also one of the most ignored and least understood.

I’ve said this before (I think), and I ill say it again and again and again: a brand is a proactively constructed set of feelings, thoughts, memories, beliefs, experiences and associations towards a particular product, service, company, institution or person. The key word here is proactively – and in many ways the whole point of advertising is to create the thoughts/feelings/ associations that people file away in their minds under ‘your brand’.

Remember that the minute that you put yourself ‘out there’, people will immediately begin to build up a file on you in their minds, therefore the key issue is whether or not what they are ‘filing’ is what you want them to be ‘filing’.

The truth of the matter is that there are a lot of products and services and companies in this town that have all the accoutrements of a brand – logos, colours, fonts, packaging – but which are not actually brands. This is because it is not ultimately the accoutrements that make a brand (these are just expressions), it is the pre-determined taking of a position in the consumers minds that makes a brand.

To put it in very plain English, building a brand essentially involves telling people what to think about a particular product/service/company. It does sound somehow ruthless, but fundamentally this is what advertising is all about – telling people, in the nicest possible way of course, exactly what you need them to think/believe about a thing – and until you understand this about the ad game, you are not playing the ad game, you are playing the layout game, or the word-play game, or the negotiate an extra 5% discount from the media house game, but most certainly not the ad game.



Remember that the point of advertising is to build a brand, this is the alpha and omega of every ad you ever run, every script you ever write, every experience you ever design and every POS material you ever produce.

Now since a brand is simply a product or service about which people think that which you have decided to tell them to think, it obviously follows that the crux of the matter is knowing what to tell people to think, which is nowhere near as simple as it may sound. Where so many supposed brands fail in this town is that they (the ‘custodians’) do not know what they want people to think about their brand, and if you do not know what you want people to think about your brand, you are in no position to tell them what to think about it, which means that you will leave them to decide for themselves (horror) what to think about your brand, which means that you do not have a brand, you have an accident. Now of course accidents can be both for the better and for the worse, but a brand can only be for the better, because you so designed it to be…

So the next time that you have to dream up a ‘brand campaign’, remember the key question that you have to ask yourself – what do you want people to think/believe about the brand? The great joy of advertising (or one of them), and this is what is essentially ‘creative’ about the business, is that you can get people to think/believe pretty much anything about a thing, provided that you are genuinely convincing, and that your ‘pitch’ is not manifestly countered by the experience of reality – as for example, were you to try and sell Coca Cola as the taste of Oranges, though please note that Fanta has done exactly that with no small success despite the fact that it bears little or no relationship to the oranges that grow on trees here on planet earth.

Remember please further that ‘what you want people to think/believe’ is actually ‘what you want people to think/believe in order for your business to meet it’s objectives’. I cannot stress this enough – a brand is a mental construct in the collective consciousness that creates a psychologically-enabling environment within which a business can sell to its optimal level.

In a small market such as ours, many businesses make money almost by default, by being the only provider of a particular product/service, or by being one of only a few providers, or by being one of the cheaper providers… but our market will not be small for ever, and it is getting more competitive by the day, and as the market gets more competitive, you need to up your game, and there is no better way to up your game (Kaizen perhaps excluded) than to start to build a brand…

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